

I don't see any change when I do any of that stuff! In those cases, you can use this guide contributed by Brother Antroz to re-save the textures. If you are completely sure that the texture files are in the right place, but the engine can't load them, the VTF files might be of an older version of the Source engine that won't load into Source Filmmaker. I made sure that my VTF and VMT files are in the right place, but it still won't load! Check to see if the files are there, and place them in the right folders to fix the issue. Sometimes it will give a different console error saying that it can't load certain textures or VTF files. In this case for example I would verify whether the material (VMT file) named asa_arm_liaa_diff.vmt is in the right folder. If you look at the console output, you can see that the last 20 lines or so consist of the model's name, followed by "material *material_name* not found." This gives me an idea as to which materials it's trying to load and in which folders it's trying to find them. In this example, the Liara model I'm trying to load doesn't have its materials. (usually located left of the 1 key on your keyboard) Now be prepared to read some of the output in the console. Look in the materials folder to see if there is nothing out of the ordinary. How do I fix that?įirst step is to make sure you installed the model and its textured correctly. This texture is a black and bright purple checkerboard so it stands out from the rest of the textures and materials that your would normally find in games. When it can't find the right textures or materials, it will apply a default error texture. When the Source Engine loads your model, it searches through its folders for the materials and textures that are to be used by the model. You've loaded a map or model into SFM but to your dismay, your model is covered in black and purple squares. Missing textures on models (purple/black checkerboard textures)
